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		<id>https://mystpedia.net/mystpedia/index.php?action=history&amp;feed=atom&amp;title=Joshua_A._Staub</id>
		<title>Joshua A. Staub - Historique des versions</title>
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		<updated>2026-05-02T03:30:04Z</updated>
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		<id>https://mystpedia.net/mystpedia/index.php?title=Joshua_A._Staub&amp;diff=20381&amp;oldid=prev</id>
		<title>EtienneG le 8 mai 2023 à 08:59</title>
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				<updated>2023-05-08T08:59:54Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Version du 8 mai 2023 à 08:59&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Joshua A. Staub &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;est &lt;/del&gt;un membre de Cyan depuis Riven. Il a participé à tous les jeux de la série des &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;myst &lt;/del&gt;depuis, et &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;surtout &lt;/del&gt;Uru. En 2007, il quitte Cyan pour s'engager &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pour les &lt;/del&gt;Walt Disney Animation Studios. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Joshua A. Staub &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;était &lt;/ins&gt;un membre de &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Cyan &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Worlds]] &lt;/ins&gt;depuis &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Riven&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. Il a participé à tous les jeux de la série des &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Myst &lt;/ins&gt;depuis &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;le deuxième jeu&lt;/ins&gt;, et &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;particulièrement &lt;/ins&gt;Uru. En 2007, il quitte Cyan &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Worlds &lt;/ins&gt;pour s'engager &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;au &lt;/ins&gt;Walt Disney Animation Studios. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== interview ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== interview ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>EtienneG</name></author>	</entry>

	<entry>
		<id>https://mystpedia.net/mystpedia/index.php?title=Joshua_A._Staub&amp;diff=17697&amp;oldid=prev</id>
		<title>Zoorin le 18 mars 2010 à 11:32</title>
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				<updated>2010-03-18T11:32:54Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Version du 18 mars 2010 à 11:32&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;width:1000px; height:100px; overflow:auto; border:thin grey solid; padding:5px;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;width:1000px; height:100px; overflow:auto; border:thin grey solid; padding:5px;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;1. What influenced your decision of bringing real-time 3D into the Myst series?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;1. What influenced your decision of bringing real-time 3D into the Myst series?&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Perhaps the trademark of the Myst series is its immersive quality, achieved through the exploration of fantastic (but believable) worlds. Until now, navigation through these worlds was constrained to still images (sometimes projected onto &amp;quot;virtual bubbles&amp;quot;) with dynamic elements overlayed to give the illusion of movement and life. By using real-time 3D, Myst V raises the bar dramatically by bringing the first truly dynamic 3D environments to the Myst series and provides the most immersive experience yet.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Perhaps the trademark of the Myst series is its immersive quality, achieved through the exploration of fantastic (but believable) worlds. Until now, navigation through these worlds was constrained to still images (sometimes projected onto &amp;quot;virtual bubbles&amp;quot;) with dynamic elements overlayed to give the illusion of movement and life. By using real-time 3D, Myst V raises the bar dramatically by bringing the first truly dynamic 3D environments to the Myst series and provides the most immersive experience yet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2. Gameplay-wise, what does real time 3D bring to the series?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;2. Gameplay-wise, what does real time 3D bring to the series?&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Real-time 3D enhances the game-play experience by allowing us to integrate dynamic elements into the gameplay itself via animated/dynamic object interaction, creatures and environmental effects. Additionally, navigation is untethered and fluid which provides unique (and sometimes unpredictable) player perspectives and views that open up gameplay opportunities as well.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Real-time 3D enhances the game-play experience by allowing us to integrate dynamic elements into the gameplay itself via animated/dynamic object interaction, creatures and environmental effects. Additionally, navigation is untethered and fluid which provides unique (and sometimes unpredictable) player perspectives and views that open up gameplay opportunities as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;3. How alive will the Ages be compared to previous Myst episodes? Can you give examples?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;3. How alive will the Ages be compared to previous Myst episodes? Can you give examples?&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Utilizing real-time 3D allowed us to abundantly populate the Ages with environmental effectsÃ¢â‚¬â€rain, snow, ocean water, day/night cycles, moving clouds, windstorms, shooting stars, etc., which would have been difficult (if not impossible) to incorporate using the technology used in previous Myst products.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Utilizing real-time 3D allowed us to abundantly populate the Ages with environmental effectsÃ¢â‚¬â€rain, snow, ocean water, day/night cycles, moving clouds, windstorms, shooting stars, etc., which would have been difficult (if not impossible) to incorporate using the technology used in previous Myst products.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;4. Will the characters also be in 3D or live-action like previous Myst games?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;4. Will the characters also be in 3D or live-action like previous Myst games?&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In order to seamlessly integrate the characters into our real-time 3D environments we decided early on to create them as 3D models instead of using live-action video. To this end, we used a technique we call &amp;quot;face-mapping&amp;quot;, a process by which video captured sequences are &amp;quot;mapped&amp;quot; onto the characters faces thus providing more realistic character expression and emotion than we could have achieved otherwise. In addition, because the characters are physically in the environment, they can affect and be affected by that environment. For example, they are dynamically lit by the lights in the scene and also cast and receive shadows. To further enhance the realism of the characters we utilized cloth simulation techniques to make their clothing drape and flow realistically when the characters move.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In order to seamlessly integrate the characters into our real-time 3D environments we decided early on to create them as 3D models instead of using live-action video. To this end, we used a technique we call &amp;quot;face-mapping&amp;quot;, a process by which video captured sequences are &amp;quot;mapped&amp;quot; onto the characters faces thus providing more realistic character expression and emotion than we could have achieved otherwise. In addition, because the characters are physically in the environment, they can affect and be affected by that environment. For example, they are dynamically lit by the lights in the scene and also cast and receive shadows. To further enhance the realism of the characters we utilized cloth simulation techniques to make their clothing drape and flow realistically when the characters move.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;5. People could be worried of higher technical requirements due to real-time 3D? What are they?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;5. People could be worried of higher technical requirements due to real-time 3D? What are they?&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Well, the most basic requirement is a 3D-Graphics Card. We've worked very hard to create a game that looks great and runs smoothly on a gamut of graphic cards, but obviously, higher performance cards will be able to run the game at the highest level of quality and speed. Likewise, a good quality Audio card will provide players with the optimum audio experience which greatly enhances the immersive feel of the worlds.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Well, the most basic requirement is a 3D-Graphics Card. We've worked very hard to create a game that looks great and runs smoothly on a gamut of graphic cards, but obviously, higher performance cards will be able to run the game at the highest level of quality and speed. Likewise, a good quality Audio card will provide players with the optimum audio experience which greatly enhances the immersive feel of the worlds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Ligne 29 :&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Ligne 29 :&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Trouvée [http://www.justadventure.com/Interviews/JoshStaubMystV/JoshStaub.shtm ici].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Trouvée [http://www.justadventure.com/Interviews/JoshStaubMystV/JoshStaub.shtm ici].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sonsite &lt;/del&gt;internet ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;son site &lt;/ins&gt;internet ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[http://www.joshstaub.com/]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[http://www.joshstaub.com/ &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Jubilee studios&lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Catégorie:Concepteurs des jeux Myst]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Catégorie:Concepteurs des jeux Myst]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>Zoorin</name></author>	</entry>

	<entry>
		<id>https://mystpedia.net/mystpedia/index.php?title=Joshua_A._Staub&amp;diff=17692&amp;oldid=prev</id>
		<title>Zoorin&amp;nbsp;:&amp;#32;Page créée avec « Joshua A. Staub est un membre de Cyan depuis Riven. Il a participé à tous les jeux de la série des myst depuis, et surtout Uru. En 2007, il quitte Cyan pour s'engager pour… »</title>
		<link rel="alternate" type="text/html" href="https://mystpedia.net/mystpedia/index.php?title=Joshua_A._Staub&amp;diff=17692&amp;oldid=prev"/>
				<updated>2010-03-18T11:30:38Z</updated>
		
		<summary type="html">&lt;p&gt;Page créée avec « Joshua A. Staub est un membre de Cyan depuis Riven. Il a participé à tous les jeux de la série des myst depuis, et surtout Uru. En 2007, il quitte Cyan pour s&amp;#39;engager pour… »&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nouvelle page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Joshua A. Staub est un membre de Cyan depuis Riven. Il a participé à tous les jeux de la série des myst depuis, et surtout Uru. En 2007, il quitte Cyan pour s'engager pour les Walt Disney Animation Studios. &lt;br /&gt;
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== interview ==&lt;br /&gt;
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Un interview de 2007 : &lt;br /&gt;
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1. What influenced your decision of bringing real-time 3D into the Myst series?&lt;br /&gt;
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Perhaps the trademark of the Myst series is its immersive quality, achieved through the exploration of fantastic (but believable) worlds. Until now, navigation through these worlds was constrained to still images (sometimes projected onto &amp;quot;virtual bubbles&amp;quot;) with dynamic elements overlayed to give the illusion of movement and life. By using real-time 3D, Myst V raises the bar dramatically by bringing the first truly dynamic 3D environments to the Myst series and provides the most immersive experience yet.&lt;br /&gt;
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2. Gameplay-wise, what does real time 3D bring to the series?&lt;br /&gt;
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Real-time 3D enhances the game-play experience by allowing us to integrate dynamic elements into the gameplay itself via animated/dynamic object interaction, creatures and environmental effects. Additionally, navigation is untethered and fluid which provides unique (and sometimes unpredictable) player perspectives and views that open up gameplay opportunities as well.&lt;br /&gt;
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3. How alive will the Ages be compared to previous Myst episodes? Can you give examples?&lt;br /&gt;
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Utilizing real-time 3D allowed us to abundantly populate the Ages with environmental effectsÃ¢â‚¬â€rain, snow, ocean water, day/night cycles, moving clouds, windstorms, shooting stars, etc., which would have been difficult (if not impossible) to incorporate using the technology used in previous Myst products.&lt;br /&gt;
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4. Will the characters also be in 3D or live-action like previous Myst games?&lt;br /&gt;
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In order to seamlessly integrate the characters into our real-time 3D environments we decided early on to create them as 3D models instead of using live-action video. To this end, we used a technique we call &amp;quot;face-mapping&amp;quot;, a process by which video captured sequences are &amp;quot;mapped&amp;quot; onto the characters faces thus providing more realistic character expression and emotion than we could have achieved otherwise. In addition, because the characters are physically in the environment, they can affect and be affected by that environment. For example, they are dynamically lit by the lights in the scene and also cast and receive shadows. To further enhance the realism of the characters we utilized cloth simulation techniques to make their clothing drape and flow realistically when the characters move.&lt;br /&gt;
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5. People could be worried of higher technical requirements due to real-time 3D? What are they?&lt;br /&gt;
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Well, the most basic requirement is a 3D-Graphics Card. We've worked very hard to create a game that looks great and runs smoothly on a gamut of graphic cards, but obviously, higher performance cards will be able to run the game at the highest level of quality and speed. Likewise, a good quality Audio card will provide players with the optimum audio experience which greatly enhances the immersive feel of the worlds.&lt;br /&gt;
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Trouvée [http://www.justadventure.com/Interviews/JoshStaubMystV/JoshStaub.shtm ici].&lt;br /&gt;
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== sonsite internet ==&lt;br /&gt;
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[http://www.joshstaub.com/]&lt;br /&gt;
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[[Catégorie:Concepteurs des jeux Myst]]&lt;/div&gt;</summary>
		<author><name>Zoorin</name></author>	</entry>

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